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FEATURES

What the operator sees, and what the engine sends.

Request a pilot Watch the demo
LIVE DECK VIEW

One row per player. Nothing to configure on the CDJs.

Player number, track title, artist and BPM from the player, elapsed time, playhead and waveform. ON AIR and the MASTER badge — tap it to lock. SIGNAL LOST in red when a player stops talking, and a clear analysing state while a track loads.

1 Neon UndertowVela Grid ON AIR MASTER · LOCKED 124.0 · 02:41.6
NEXT KEY POINT · DROP in 00:07.4
2 Glass HarborOrrin Vale SIGNAL LOST
Concept UI with fictional tracks — to be replaced with a capture from the current build.
INTRO 0:00.0 bar 1
BUILD 0:31.0 bar 17
DROP 1:02.0 bar 33
BREAKDOWN 1:33.0 bar 49
OUTRO 1:48.4 bar 57
NEXT KEY POINT DROP 00:07.4
Concept UI with fictional data.
KEY POINTS

Found as the track loads, before the section arrives.

Intro, build, drop, breakdown and outro — plus finer kinds, such as a short break after a drop. In Direct mode they land on the player's own beat grid.

When the model finds nothing, the deck says so — Syncrovibes never substitutes a guess.

EMOTION → COLOUR

A colour for every beat.

A per-beat emotion read — valence, arousal, intensity, tension — mapped to a palette, available as a stream to your console.

LOCAL MODE TODAY · DIRECT MODE IN DEVELOPMENT
Valence · darker ↔ brighter Arousal · calm ↔ energetic Intensity · soft ↔ full Tension · resolved ↔ building
AUTOMATIONS

Your presets. Its timing. Your hand on panic.

On a key-point kind, at the section's start, end or both, fire OSC messages or MIDI notes, CC or Program Change to a named target. Per-output latency offset. Arm, panic, test. Silent while the fader is down, and a reason on every cue in the log.

Dozens of your own presets per key point; the console picks. You arm it; you can panic it.

AUTOMATION RULES ARMED PANIC
DROP at start Drop — full rig chase OSC · MA3
BUILD start + end Converge, strobe ramp MIDI CC
BREAKDOWN at start Purple float, haze up OSC · MA3
Concept UI. Address and message names are documented for the operator at commissioning.

Outputs

OUTPUTWHAT IT CARRIES
OSCDeck position, track, on-air, next key point, emotion, BPM; automation cues
MIDINotes / CC / Program Change cues; MIDI Beat Clock
Ableton LinkTempo and phase of the master deck
BPM over OSCOne message per tempo change (e.g. as a grandMA3 command)
Address and message names are documented for the operator at commissioning.

Two modes

DIRECT Live from the CDJs Pro DJ Link, using the players' own waveform and grid. Rig-proven on CDJ-2000nexus and CDJ-3000 with a DJM mixer for on-air.
LOCAL Program with no rig Load a file; Syncrovibes plays and analyses it — three-band waveform, key points, emotion. For programming and rehearsal.

Built for FOH

1–4× Interface size Read the UI from the booth, not just the laptop.
● SIGNAL LOST Signal lost, in red Shown the moment a player stops talking.
TROUBLESHOOT Troubleshoot panel Players, booth adapter, mixer, track data, firmware, beat outputs.
EXPORT Diagnostics export One file to send when something looks wrong.
COEXISTS Runs alongside ShowKontrol Seen on the same network on a rig.

SUPPORTED PLAYERS

CDJ-2000nexus and CDJ-3000 (with a DJM mixer for on-air). Other players: not yet verified — ask us.
PLATFORMS Desktop app for macOS; Windows build in beta. [Owner to confirm wording] · Demo video slot: [15–30 s capture, captions, poster-first]
See it decide on your rig. Request a pilot